It has been one of these weeks. But luckily I have a hubby who likes to be creative, too. And we also have a creative project that we have been and are continuing to work on together. Our ‘witch game’. Initially we intended to have the game ready within four days, a long weekend. And we did, it was playable. But it was a far cry from being pretty. So, since then we have been working on it, quite a bit actually. David did a lot of stuff behind the scenes a.k.a. coding and he also did a lot of work in Photoshop Elements, animations and some drawing, while I did – basically some drawing. Anyways, since I had one of ‘those weeks’ I am now handing over to…. *drumroll*… hubby (or is it…. The Witch?).
It’s hard to believe that it has been over a month since our last post on the Witch of Darkmoor Forest. And what’s been happening to the witch in this time? Quite a lot actually. We’ve honestly been afraid to tell you all, for fear she would turn us both into frogs. Witches can be quite secretive, you know. Nevertheless, we’ve decided to risk revealing a few things. Her habitat now has added depth and richness. On the screenshot below you will note improvement to trees, background, and even the clouds in the sky.
She had mentioned that she was getting a little bored, and needed places to go and people (er, I mean creatures) to see. So in addition to larger overall maps, the landscape is now dotted with abandoned huts to explore. Speaking of maps, the haunted forest is now much more haunted and gloomy. It’s always midnight in this area, although she has developed a few tricks to help her navigate the darkness.
And finally, as we work with her on this project, we’ve been finding out about her story. Why is she here? What are her motives? What quests does she intend to complete? We dare not reveal all (see former note about the frog transformation risk), but we should be able to slip a few clues into the game, so that the astute player should be able to figure it out.
Are you that ‘astute player’? We are not quite ready yet, to release the alpha, beta, gamma version, but we are getting very, very close. Let us know!
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“Don’t think about making art, just get it done.
Let everyone else decide if it’s good or bad, whether they love it or hate it.
While they are deciding, make even more art.”