And the game creation goes on… here are our re-caps of day 0, day 1 and day 2, day 3, day 4)
Our collaborative work, The Witch of Darkmoor Forest is continuing… just a little more slowly now that we can only spend a little time on the weekends on it. But rest assured, this spooky program is lurking in the shadows, creeping slowly towards a computer near you.
The most apparent change is a lovely new GUI at the top of the main screen. David was so impressed with one of Claudia’s zendoodles (see link), that he begged for a similar one for the game. Our witch also has a nice bookshelf for spellbooks in her hut, and a fully functional potion brewing system. While you could brew potions before, the potions themselves were… ahem… purely decorative, shall we say. Now they actually do something. A simple skill development system was added along with [WARNING: Geek Alert] an enhanced “Creature master” system to allow creature parameters to be pulled from a central database rather than stored within the individual creature objects. Game developers will understand why that’s a good thing.
Our final enhancement is another forest critter: the gremlin. David started with a rough sketch which Claudia enhanced, and then scanned into photoshop.
Then a lot of work tracing, coloring, shrinking to match the rest of the characters, and finally animating, which you won’t see until the next post – sorry! 🙂
This is the size of the gremlin in the game. I put it on a white canvas the same size as the picture above. If you click on the one below and zoom in you will see how different ‘pixel art’ is and how size really matters.
Here is our little gremlin the game – he is quite cute, right?! Especially when hopping along the scenic trails in the Darkmoor Forest.
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“Don’t think about making art, just get it done.
Let everyone else decide if it’s good or bad, whether they love it or hate it.
While they are deciding, make even more art.”
Drop me a comment and you’ll make me smile!
Love it. Gremlins! This is so much fun to watch!
Thanks for tagging along, Debbi. Practically David doesn’t speak or think of anything else. Today during our bike ride we or I took a lot of photos for reference for the game 🙂
Oh he’s so cute. well done. It’s really coming along nicely. I can’t wait to see the finished project.
He is cute. It was fun creating him, as it was going back and forth between David and I until it ended up here.
cool! It seems like fun. I have no software for this kind of thing. But I know that if I was still at work I could have created something like this in 3D. I was working in a CAD systems at a heavy truck company. Was quite fun.
It is fun, but also a lot of work. Thankfully you don’t need any software to play it. David has got the game machine software and Photoshop Elements and I have got the 2D animation and, of course, Photoshop. We thought about 3D, but for now 2D is challenging enough. That must have been interesting work for that truck company.
a new linky eine neue “Party” bei mir. Verlinke was immer Du möchtest, ich würde mich freuen!
http://pippavier.blogspot.de/2015/12/viel-spass-beim-verlinken.html
P.
Vielen Dank, Pippa. Ich glaub, ich bin jetzt etwas spät, aber – mal schaun.